Planned Tasks
- Continue through Game to Market eBook and ensure I have a well-rounded plan to take to my consultant. 4 hrs
- Upload teaser for EXO ONE to Facebook (mostly to see how many views it might generate) 15 mins
- Begin Planet 2 terrain (replacing placeholder terrain). Possibly film for Youtube. 3 hrs
PR/Marketing
After going off on wayyy too much of a Kickstarter tangent (though not entirely unrelated to EXO ONE’s marketing), I covered some of the following:
- Communication channels (ie Facebook, email, Twitter, etc)
- What to post, when, topic ideas
- Earned vs free coverage options
- Kickstarter marketing
- Read a crap load of stuff that took ages.
- Watched this video:
Which was in this excellent article by IndieWolverine on Kickstarters: http://indiewolverine.com/2016/02/01/video-game-kickstarter-tips/
Planet 2 Terrain
I’m going to try recording a video of this just to see what it’s like, but may not actually share it (will see!).
Here’s some reference for this planet’s terrain:
I’m going to try essentially replacing this water with ice for this cold world. I think long half-pipe like river structures should work well in combination with the fast moving clouds, especially if they mostly somehow orient themselves to match the cloud direction.
River Heightfields
Ok so I spent an hour making a video and it’s not too bad. Pretty slow, and I’m rusty, and mumbly and so on, but that’s what 2x youtube speed is for ya’ll!
Here’s some screens from it, showing the node setup, the resulting heightfield, scene view and in-game. Again, this was only an hour of work, so it has a little way to go still.
Above: River heightmap, created using a simple noise texture, but isolating one small strip of grey value and then applying a curve that turns that grey value strip into a river bed cross section.
Here’s the very simple node network used to create the river, with the cross section I mentioned above.
The heightfield, represented as green for low altitude, red for high (which… is kinda backwards…) :)
The heightfield with a muddy/rocky texture, and snow layered over the top to make it more obvious where the river bed is/isn’t.
Much more lighting and material work required to make the river stand out properly, but here’s a quick in-game screenshot anyways.
The Videoening
Wow, I’m famous, there I am, on Youtubes! Listen to me mumble! And don’t forget to 2x me!!
Cya next time!